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Bedlam 2 1.1.1.sit
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STR#_718.txt
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2004-05-04
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2KB
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121 lines
Delivery capsule contains strafe charge.
Delivery capsule contains impulse charge.
Strafe cell charged.
Impulse engine charged.
Hmmm. A golden apple?
You've added an extra ship.
Too slow. Extra ship gone.
Extra ship has been destroyed!
Cool! An extra ship!!
Gold bar destroyed.
Mines loaded.
Penetrators loaded.
Rockets loaded.
Shields charged.
Weapon capsule has self-destructed.
Delivery capsule contains mines.
Delivery capsule contains penetrators.
Delivery capsule contains rockets.
Delivery capsule contains shields.
Special weapon capsule destroyed.
Delivery capsule has been destroyed.
Delivery capsule has self-destructed.
Delivery capsule has appeared.
Ships sensors are back operational.
ALERT: Alien death ray detected!
WARNING: Approaching asteroid!
Multiplier reset to x 1.
Rack up those credits.
You missed the multiplier.
Multiplier now visible.
** Game Resuming **
Ship engines disengaged.
Impulse engine engaged.
Finally... destroyed that rock.
WARNING: Approaching asteroid!
Approaching a mothership!!
The game has been aborted.
Ship's inertial sensors temporarily lost.
A new ship is appearing...
Ship power plant has been destroyed!
An extra ship has been awarded.
"Power Extreme" condition lost.
Hull breached! Ship destroyed!
Transforming to "Power Extreme".
Ship's power has been captured.
Teleporting to new location.
Frozen in space?!
WARNING! O.C.I.D. has been launched!!
ALERT: Spike is in sight! Warning!
ALERT: Alien teleporter detected!
ALERT: Incoming disrupter!
ALERT: Incoming squeezer!
ALERT: Large heat source detected!
ALERT: Incoming cryosphere detected!
ALERT: Sensors detect incoming bomb!
WARNING: Power hungry alien ship!
All aliens in this wave destroyed!
--- Game Paused ---
Goooooooold!